Tool0 = Instance.new("Tool") Part1 = Instance.new("Part") SpecialMesh2 = Instance.new("SpecialMesh") Tool0.Name = "ClassicTimebomb" Tool0.Parent = owner.Backpack Tool0.TextureId = "rbxasset://Textures/Bomb.png" Tool0.Grip = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, -0, 1, 0) Tool0.GripForward = Vector3.new(-0, 1, -0) Tool0.GripUp = Vector3.new(0, 0, 1) Tool0.Enabled = true Part1.Name = "Handle" Part1.Parent = Tool0 Part1.CFrame = CFrame.new(0.582170486, 1.96846581, 3.50478745, -0.999967933, -0.00797146745, -6.34748039e-06, -3.72146801e-12, -0.000796274282, 0.999999642, -0.00797146931, 0.999967694, 0.000796248845) Part1.Orientation = Vector3.new(-89.94999694824219, -0.46000000834465027, -180) Part1.Position = Vector3.new(0.5821704864501953, 1.968465805053711, 3.5047874450683594) Part1.Rotation = Vector3.new(-89.94999694824219, 0, 179.5399932861328) Part1.Size = Vector3.new(2, 2, 2) Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.TopSurface = Enum.SurfaceType.Smooth Part1.FormFactor = Enum.FormFactor.Symmetric Part1.formFactor = Enum.FormFactor.Symmetric Part1.Shape = Enum.PartType.Ball SpecialMesh2.Parent = Part1 SpecialMesh2.MeshId = "rbxasset://fonts/timebomb.mesh" SpecialMesh2.TextureId = "rbxasset://textures/bombtex.png" SpecialMesh2.MeshType = Enum.MeshType.FileMesh function activated() local bomb2 = Instance.new("Part") local ticksound = Instance.new("Sound") ticksound.SoundId = "rbxasset://sounds\\clickfast.wav" ticksound.Parent = bomb2 local vCharacter = Tool0.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local spawnPos = Part1.Position bomb2.Position = Vector3.new(spawnPos.x, spawnPos.y+3, spawnPos.z) bomb2.Size = Vector3.new(2,2,2) bomb2.BrickColor = BrickColor.new(1) bomb2.Shape = 0 bomb2.BottomSurface = 0 bomb2.TopSurface = 0 bomb2.Reflectance = 1 bomb2.Name = "TimeBomb" bomb2.Locked = true bomb2.Parent = game.Workspace local waittime = 0.4 while waittime > 0.2 do wait(waittime) ticksound:Play() bomb2.Material = Enum.Material.Neon wait(0.1) bomb2.Material = Enum.Material.Plastic waittime = waittime - 0.02 end local sound = Instance.new("Sound") sound.SoundId = "rbxasset://sounds\\Rocket shot.wav" sound.Parent = bomb2 sound.Volume = 1 sound:play() local explosion = Instance.new("Explosion") explosion.BlastRadius = 12 explosion.BlastPressure = 1000000 -- these are really wussy units explosion.Position = bomb2.Position explosion.Parent = workspace wait(3) bomb2.CanCollide = false end Tool0.Activated:Connect(activated)